Loading
CoinMooner logo
Limit Break

Senior Unity Engineer (Japan)

Limit Break

Full TimeSeniorOn-site
Apply Now
📍 🇯🇵 Japan

Job Description

Unleash your potential at Limit Break as we seek an exceptional Unity Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality. At the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines. This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated. You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team! Responsibilities: What you’ll do ● Design, implement, and maintain robust gameplay systems in Unity (C#) ● Collaborate with designers and artists to bring features to life ● Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes. ● Interface with our backend team to ensure smooth client-server communication ● Contribute to architecture decisions and help mentor junior developers ● Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools ● Take full ownership of features—seeing them through from concept to polish—and make them the best they can be Qualifications: Who you are and what you’ve done ● 8+ years of professional experience in game development, 5+ years working in Unity. ● Strong Unity and C# skills, with a deep understanding of the engine lifecycle. ● Has shipped one or more live service games targeting mobile with Unity. ● Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption. ● A proactive mindset and pride in taking ownership of features from start to finish. ● Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables. ● Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists. Nice to have. What an ideal candidate looks like ● Bilingual preferred in English and Japanese. ● Knowledge of backend tech including GoLang, Redis, SQL, and Docker. ● Experience with Free-to-play titles. ● Familiarity with CI/CD pipelines. Skills Communications Skills Development Software Engineering Team Collaboration

Posted on 02 December 2025Updated on 02 December 2025
Apply for this Position